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ADDICTION TO COMPUTER GAMES

If a person’s relationship to a computer corresponds to the characteristics of addiction, then the effects of such a relationship are similar to those resulting from any other addiction.

More attention should be paid to addiction to content and attitudes fixed in the minds of especially children using computer games – addiction treatment in Cape Town

Computer games are one of the most represented software groups. The huge number of potential customers makes the production of newer, also worthless or even depraving games, a gigantic industry. The availability of games makes them sometimes the only destination of many home computers. There are games that allow especially young people to be familiar with the computer, gain fitness, reflexes, perceptiveness, have educational and cognitive values, as well as giving adults entertainment.

More often, however, elements of brutality, aggression and cruelty dominate or are the only theme in games. Communing a young person, especially for a long time with such drastic images can not be left without a trace.

It is impossible to discuss or even mention games that contain elements that have a negative effect on the psyche of a young person. “Hit – kill” games are extremely harmful and at the same time widespread, offered regardless of the hardware class. Wolfenstein is probably the leading game in the science of hatred and revenge, and DOOM is an extreme achievement with enormous expressive cruelty and Satanic and Masonic elements.

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A huge threat to humans is the computer possibility of so-called virtual reality (VR) is already known as the 21st century drug. When comparing the effects of entering VR with the effects of traditional drugs, it is argued that when traditional drugs require an act of their adoption, virtual reality requires only consent and without poisoning the body toxicly, enslaves its users even more [7]. VR is a technology that allows entry and operation in a computer-generated world, and thanks to special effects so presented that it seems real. Players believe that reality is what they take part in. This possibility of “being like God”, used in VR games in addition to criminal or war activities, negatively affects players. It is not surprising that after finishing the game many people complain of headaches and dizziness.

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Games also include pornographic programs. Today we can talk about the computer sex industry. From the simplest sets of pictures to very complex erotic games and so-called cyberseksy. Interactive pornographic films are the latest hit on the cybersex publishing market. For sale already exists, for example, sex machine, a device for practicing “virtual sex”. The partner’s parameters should be programmed in the computer and biosensors provide a full simulation of the expected erotic sensations.

To sum up the issue of addiction to computer games, it is regrettable to say that there is a small group of users of selection programs. Hence, some games, instead of enriching and developing a man, inhibit development, shallow, and often make them dependent on the experience they receive.

Bearing in mind the huge impact of computer games, especially on the development of a young organism, it should be emphasized that parents should be aware of what their children are doing. For some parents, sitting for several hours (?!) In front of the monitor screen is a sufficient reason to be proud, without having to bother checking what interested them so much.

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Parents should be aware that too long and frequent uncontrolled computer contacts can be at risk of addiction characterized by the following symptoms:

  • The child simulates learning and under the guise of having to learn something, plays with a computer;
  • He avoids typical games with his peers, he chooses only those who have a computer and with whom he can talk about it;
  • Has symptoms of neurosis: sweats, problems with concentration of attention, sleep (insomnia at night and at the same time daytime sleepiness), irritation in the case of prohibiting the use of the computer, outbreaks of uncontrolled aggression.

It seems that the issues of selection and use of computer games and programs – due to their wide range among children and young people and at the same time existing threats – should be the subject of catechists ‘and tutors’ discussions with parents as well as lessons with children.